In an effort to strike a balance between preserving old online content and not-having-embarassing-things-I-wrote-when-I-was-19-presented-alongside-my-recent-work, here's an archive of those old, embarassing things.
Almost every surviving game of mine that had an online release at the time of creation is on the games page. However, I had at some point uploaded many unpublished games from my childhood to my old website.
When I migrated to this site, those old games were originally left behind. I've since decided to re-include them here. As Andrew of Indiepocalypse and I once discussed, you don't often see a lot of the "sketching" that happens behind the scenes with solo game development the way that you do with other media. So I think that being open about my growth as a developer is important.
Darcy's Yurt Adventure was a game I made as a Christmas present for my sister a long time ago. Due to its personal and biographically-outdated nature, I no longer list it on the front of my itch.io page, but it is still hosted on a hidden itch page for the convenience of my friends and family.
itch page (browser and Windows)
Station to Station is a first person adventure game about a person sent to deliver a letter in a fantastic wasteland. It was my first serious foray into 3D with Game Maker, and a project too large in scale for me to handle at the time. It's the spiritual predecessor to Waker.
Even in its early state, it has a few really cool moments. I'm really fond of the intro train scene, and the guy stranded on the pillar, and the troll on the bridge... there are some awful good bits in it.
A young boy in the neighborhood I grew up in asked me to make him a game. He wanted a game featuring a red wolf named Sonny, Spyro the Dragon Purple Reptilian, and Sonic the Hedgehog Blue Mammal. Sonny the Wolf would travel in a spaceship to defeat Dracula.
The kid moved out of the neighborhood before I could even show him the game. There's no sound, no Dracula, and the player can't die, but I did manage to make 4 levels.
I had many strengths when I was a pre-teen; spelling was not one of them.
Apocolypse is a top-down action game which alternates between space combat and planetary exploration. Earth blew up, and you're left wandering around, fighting aliens. I thought that shooting bullets was too cliche, so, instead, you throw grenades.
Blasterman was one of (if not the) first computer game(s) I made. You're a gray astronaut and you have to fight a bunch of red astronauts. In the third game in the saga, some jerk with a sword blows up your gray astronaut base, and you chase him for the remainder of the series. It's awful, it's sometimes stupid hard, but there are a few clever bits. I recommend Blasterman 2 the least, and 3 and Revolution the most.
I will admit, I went back and changed the player collision box so you wouldn't get stuck in walls. Oh, and I had to turn off the precise collision checking on the clickable text so that you didn't have to click exactly on the letters on the screen. Otherwise, they're exactly the same as they were back in 2005.
Coming soon?
Coming soon?